I'm a Freelance 3D modeler living in Grove City, PA USA. I have seventeen years of experience in 3D modeling, mapping, and texturing. I'm continually looking to improve my modeling and texturing workflows with new techniques. For the last 6 years I've been doing 3D modeling for real-time ArchVis in 3ds Max and Unity.
3D Modeling for various Clients including:
Arch Virtual
Modeling and texturing of props and environment assets for use in architectural visualization and
Oculus Rift VR demonstrations
Exis Interactive
Modeling of a 1950's French Artillery Tank, as well as well as spaceship parts and other 3D models for various clients of Exis Interactive
Random Seed Games
Designed, modeled, and textured various props and environment assets for Lacuna Passage (PC game)
Salon Alpin
Modeling and texturing of character assets for use in DOTA 2; modeling and texturing of buildings, rocks, and
terrain for various video promotions
Worked on BioShock Infinite under contract from TimeGate Studios
-Created new level geometry and props
-Modified and re-textured old assets with optimized UV's and higher resolution textures
-Created LOD models for large building groups
Worked on: Aliens: Colonial Marines (Xbox360/PS3) and, Unannounced FPS (PC)
-Created new environment assets through high poly modeling, low poly modeling, UV mapping, baking, and texturing
-Decorated levels, built up and detailed already roughed out spaces, created new variations of assets when needed
-Re-textured and re-modeled various existing assets
-Set up lights and optimized lighting in levels
-Optimized models for use with Enlighten lighting system
-Environment artist on six Ghost Recon games, two expansion packs and Sum of All Fears
-Lead modeler for tree and foliage assets using proprietary RealTree software
-Built various game environment assets and implemented them into levels