Here's a clip from our vertical slice, captured by Crystal Lee
In this short 3 week R&D project, Myself and three other artists were tasked with using this project to find practical ways to use AI tools for fast prototyping. Our end of project deliverables were just a video playthrough (vertical slice) of the environment and documentation of what we learned. We had no engineers on the project.
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The four of us came up with the basic concept for this underwater side scrolling game. I was responsible for the environment assets, the level construction, and the lighting. I also did some AI generation work for the character model.
While the generated assets served well for a rapid prototype, they fall short of production-ready quality. Prompting the AI for specific images and 3D meshes—particularly for the character model—proved time-intensive, highlighting the trade-offs between automated generation and manual iteration in early-stage development.
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Takeaways:
1. The assets were good enough for this quick prototype, but not ideal for final game assets. AI image generation or mesh generation was more time consuming than expected but I am encouraged by how this tech will further develop and streamline the process in the future.
2. I found it better to use AI images or mesh generation as reference and not try to force it farther into my workflow.
3. I should have quickly given up on using AI for your asset generation when it couldn't give me exactly what I wanted.
Software Used: Unreal Engine 5, Blender, Substance Painter, Tripo 3D, Meshy