Gameplay footage courtesy of 99TH VR
The forth mission in Schell Games' VR escape-room title I Expect You To Die 3: Cog in the Machine.
-------------What I Did---------------
1. Environment & Asset Creation: Modeled and textured the core environment shell and many of the level assets to establish the look and feel of the underwater facility.
2. Lighting: Set up the lighting for the level to dial in the atmospheric underwater mood while keeping interactive puzzle elements clear and easy to see.
3. Optimization: Used our mesh combining and texture atlasing tool to optimize the level geometry and maintain a solid framerate for a comfortable VR experience on Oculus Quest 2 & 3
---------Key Assets I Worked On---------
- Environment shell and Textures
- Trimsheets
- Piping and Valves
- Player chair and desk
- Exterior environment
- Exterior pipe system and launch tubes
- Light fixtures
- Dive Helmet and flippers
---------Collaborator Credit---------
This was the second level that Ian Kelly and I worked on together for IEYTD3. Ian modeled and textured the radio, vending machine, red machine next to the vending machine, briefcase, fish, and many of the smaller props in the level.