Treehouse Scene - 2024
Treehouse Scene - 2024

A collaborative Unreal Engine 5 scene created alongside fellow artists at Schell Games as a learning exercise to get hands on with Unreal again. This project helped us transition back into Unreal while also getting familiar with SpeedTree for the first time.

I was responsible for the art direction, overall scene layout, lighting, tree creation, and the majority of the environment assets. Andrey Chen created the well, lamps, cart, flag, and smaller trees. Mayen McClain created the fern models and used Unreal's PCG to populate some of the trees in the background. Bradley Wascher helped with art direction. He also captured the final video and screenshots.

Software Used: Maya, Substance Painter, Unreal Engine 5, Speedtree

More artwork