A short, unreleased project developed in Unreal Engine.
I did the scene construction in Unreal and created many of the environment assets. I also textured the floor, walls and ceiling.
For most of the models on this project I used a “High-poly Free” workflow and just baked and textured the low poly meshes.
Software Used: Unreal, Blender, Maya, Substance Painter
---------Collaborator Credit---------
Art Direction and Concept Art: Vincent Maccioli
Additional Environment Art: Mayen McClain and Andrey Chen
Lighting: Andrey Chen